Iron Hearts: Kameyama Jima http://ironhearts2.fallenash.com/ |
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The Matchmaker's Garden Party [LA0, Event] http://ironhearts2.fallenash.com/viewtopic.php?f=13&t=435 |
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Author: | Kannon [ Thu Oct 12, 2017 1:56 am ] |
Post subject: | The Matchmaker's Garden Party [LA0, Event] |
Premise While awaiting Jama's arrival to Dragon's Guard Miya Odorihime advances her own agenda by calling a garden party for the Imperial Explorers to the Orange Blossom Estates. Her ulterior motive is to have all the bachelors in one confined space to watch and assess... --- Mechanics
--- Rolls Boring (VIP x1)
Interesting (VIP x2)
Fascinating (VIP x3)
--- Rewards Lots of VIPs! However, this is only a part of the story. Once all the VIPs from the event per player are summarised, they are broken into Otoko List and Onna List, from the highest result to the lowest. What would the Imperial Matchmaker do with those lists, hmmm? Married people don't go on the lists but keep all their VIPs. If a married person would be in top three on any of the above lists, he or she can take Miya Odorihime as a 4/1 Ally alongside an Obligation to chaperone the Imperial Explorers during the journey... --- How to Role-Play the Event You can start or join up to three threads in the timeslot the garden party is happening in, all in the Northern Outskirts subforum. To facilitate RP, try to avoid clear references to sequencing of the topics being broached, so that people who roll something as third in order can still join threads when the topic was broached as first, and vice versa. This is technically all happening in the same timeslot, in this or that quiet or not-so-quiet corner of the Orange Blossom Estates. It's best that when you start the thread you encode the # number of the conversation topic in its title so people who want to talk the same or similar topic know what they're joining. In addition, it's good to OOCly agree on meeting with another player there if you want to have a thread on a topic with someone in particular. All threads are Open, so more than two characters can join all of them. For instance, joining with option #6 requires no justification. The above unpacking from what is usually one intimidatingly massive single-slot thread where you can easily miss out on response in the flood of those that don't address you is to make roleplaying the party more comfortable. The one central thread is still available and any number of your conversations can be posted in it if this is what you wish, but as long as you stick to concurrent threads you don't have to. The exception happens if anyone commits Major or Blasphemous Breach of Etiquette. This can have central consequences so should be cross-posted to the central thread, so that NPC or PC reaction or iaijutsu challenge over this can happen. Unless things get disproportionately grave those will be adjudicated as 'first blood' duels to be resolved on the next day. For the dramatic purpose if such duels happen the intra-Explorer champions will be preferred, waiving same-Clan clause. In IC terms think of it as a 'le gasp' moment of all around, an intermission of the party buzz with awkward silence when the spotlight hits the social offender. If you choose not to roleplay the discussions it's fine, they can still happen off-screen. You still need to post in the central thread if you commit Major or Blasphemous Breach of Etiquette. [The Central Thread for the Event] |
Author: | Seppun Kaiya [ Thu Oct 12, 2017 11:51 am ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
#29 Lore: Unicorn Roll: 15 vs 20, Failed. Luck Re-roll: 24 vs 20, Passed. Total: 3 Raises, One Success. 4 Talk Points, 12 VIP. #5 Investiagtion Roll:27 vs 20, Passed. Total: 2 Raises, One Success. 3 Talk Points, 3 VIP. #2 Etiquette Roll: 28 vs 20, Passed. Total: 1 Raise, One Success. 2 Talk Points, 2 VIP. +7 VIP from Glory. Overall Total: 9 Talk Points, 24 VIP. |
Author: | Miya Suihime [ Thu Oct 12, 2017 1:34 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
(rolls: Roll 1 Day 0 | Garden Party | #29 Lore: Unicorn/Aw +void+IEtech. 2 raises (TN25) +2 FR (4 raises total): 7d10o10k4 30 4 raises total - 5 talk points, 15 VIP Roll 2 Day 0 | Garden Party | #21 Lore: Gaijin Cultures/Aw +void+IEtech. 2 raises (TN25) +2 FR (4 raises total): 8d10o10k4 48 4 raises total, -2 talk points because overeager, 3 talk points 15 VIP Roll 3 Day 0 | Garden Party | #11 Lore: Fashion/Aw +IEtech. 1 raise (TN20): 5d10o10k3 20 1 raise total, 2 talk points 4 VIP Total: 10 talk points 41 VIP (34+7 from glory) |
Author: | Muhaki Ran [ Thu Oct 12, 2017 3:58 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Day 0 EVENT: Penetrate strategies and outcomes of this year's wars. [D 0] Games:Go/Awa Void 1k1, 2 CR TN 25: 6d10o10k4 41 = Interesting x2 = 3-1 = 2 Talk points, 4 VIP Comment on the spacial arrangements of the Orange Blossom Estates. [D 0] Lore:Architecture (Sage)/Awa FR (from Ally), FR (School) Void 1k1 TN 15: 5d10o10k4 16 = Interesting x2 = 3 Talk points, 6 VIP How to explain Ikuo's Shinseist shenanigans? [D 0] Lore: Theology/Awa FR (School), 1 CR Void 1k1 TN 20: 6d10o10k4 35 = Fascinating x3 = 2-1 = 1 Talk points, 3 VIP = 6 Talk Points = 13 + 2 Glory = 15 VIP |
Author: | Miya Edogawa [ Thu Oct 12, 2017 5:08 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
LA0, The Matchmaker's Garden Party, #1, Courtier/Awareness, 1CR, TN 20: 39 1 Talk Points, 1 VIP LA0, The Matchmaker's Garden Party, #13, Craft Shipbuilding/Awareness, 3CR, TN 30, VP +1k1: 35 4 Talk Points, 8 VIP LA0, The Matchmaker's Garden Party, #22, Lore: Heraldry/Awareness, 2CR, 4FR, TN 25, VP +1k1: 14 (Corrected Roll) -2 Talk Points, 0 VIP, Blasphemous Total: 3 Talk Points, 9 VIP |
Author: | Yogo Akarei [ Thu Oct 12, 2017 5:28 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
D0 LA Roll 1 Willpower TN 15: 3d10o10k3 8 -1 Talk Point, -1 VIP, Minor Breach in Etiquette D0 LA Roll 2 Divination TN 20, 1 CR, 1 FR for Effect, VP Spent: 6d10o10k3 17 D0 LA Roll 2 Divination (Astrology) Emphasis Reroll: 2d10o10k2 14 Revised Math: Keep the 8 + 7 + 6 = 21 3 Talk Points, 6 VIP D0 LA Roll 2 Katana TN 20, 1 CR, VP Spent: 6d10o10k3 23 2 Talk Points, 2 VIP Total: 4 Talk Points, 10 VIP (7 from Event + 3 from Glory) |
Author: | Kakita Otsuka [ Thu Oct 12, 2017 5:42 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Otsuka arrived at the Imperial's party she was well trained in her place in such events. Trawling about like a shark anxiously awaiting the smell of blood. #17. Play the sweet game of tease. Artisan: Poetry. 34 3 talk points (VIPx2) #1. Blabber about something insubstantial as if it were important. Courtier (Gossip). Benten's Blessing applies. 57 3-2=1 talk point (VIPx1) #5. Avoid social ambushes. Investigation (Notice). 37 3-1=2 talk points (VIPx1) 5 talk points, 9 VIPs |
Author: | Muhaki Berena [ Thu Oct 12, 2017 6:44 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
At the urging of Zazu, Bellena arrived at the party and tried her best to go along with the flow of conversation... with mixed results. Roll 1: Astronomy- Fail: -1 Talk Point. Roll 2: Firearms- Pass: 2 talk points, 4 VIP Roll 3: Lore: Tortoise- Pass, 0 Talk Points because Overeager, 3 VIP Totals: 1 Talk Point 7+2= 9 VIP |
Author: | Seppun Hikari [ Thu Oct 12, 2017 7:02 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
#20, Lore: Spirit Realms (Sage)/awareness, VOID+1k1, 1 called raise, 1 free raise TN20: 5d10o10k4 30 2 Talk points, 6 VIP #19 Jiujutsu/Awareness, VOID, 2 called raises, 1 free raise, TN25: 6d10o10k4 60 1 Talk point, 2 VIP #28, Lore: Shugenja, Sage, 1 called raise, 1 free raise, TN20: 4d10o10k3 22 3 Talk points, 9 VIP Total: 6 Talk Points, 19 VIP (17+2) |
Author: | Matsu Yasuhiro [ Thu Oct 12, 2017 8:01 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Garden parties.... They weren't exactly something Yasuhiro was fond of, and while he did come he didn't linger long departing shortly after he arrived. --------- Roll +1 Garden party Roll 10 Battle (Mass Battle) void for 1k1, No raises tn 20: 6d10ro1o10k3 21 1 Talk point 2 VIP #2 Garden party Roll 19 Athletics void for 1k1, No raises tn 20: 5d10o10k3 25 1 Talk point 2 VIP Total = 2 Talk points 6 VIP |
Author: | Kitsu Keiji [ Thu Oct 12, 2017 8:49 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Kitsu Keiji mingled among the partygoers, drifting from one conversation to the next. His fanboyish descriptions of the Lion stomping the Crane in battle were seen as a little excessive by some of the guests, but his love of sailing and interesting theories of what became of the Crab legion in the Kitsune Mori more than made up for his earlier missteps. -- Roll #10 with 2 called raises, Battle 20 missed TN25, -1 Talk Point, minor breach of etiquette Roll #13 with 2 called raises, Sailing 33 hits TN25, +3 Talk Points and +6 VIPs for interesting topic Roll #20 with 1 called raise and 2 free raises, Lore: Spirit Realms 27 hits TN20, +4 Talk Points and +12 VIPs for fascinating topic +5 VIPs for Glory. Total: 6 Talk Points, 23 VIPs, minor breach of etiquette |
Author: | Kitsu Yuki [ Thu Oct 12, 2017 9:03 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Roll One #1 Courtier(Gossip)/Awareness, BB, VP, emphasis, 1 FR, 4 CR, TN 35 = 36. 6 Talk Points, 6 VIP Roll Two #17 Temptation/Awareness, DB, VP, 2 FR, 2 CR, TN 25 = 34 5 Talk Points, 10 VIP. Roll Three #27 Lore:Values/Awareness, VP, 4 FR, 2 CR, TN 25 = 43 7 Talk Points -1 for overroll = 6 Talk Points, 18 VIP Totals 6+5+6 = 17 Talk Points 6+10+18+3 = 37 VIP /edit - removed Honour Loss . . . as it didn't happen >_> <_< |
Author: | Seppun Hinami [ Thu Oct 12, 2017 9:05 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
[OOC-Rolls] 1) Lore: Law/Awareness 6k5 - 38|Pass [TN20; 1 VP; 1 CR; 4 FR]
2) Calligraphy/Awareness 6k5 - 52|Pass [TN20; 1 VP; 1 CR]
3) Artisan:Poetry/Awareness 5k4 - 20|Pass [TN20; 1CR]
TOTAL 6 Talk Points 21 VIPs [19 + 3 (Glory)] |
Author: | Agasha Utsusemi [ Thu Oct 12, 2017 9:27 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Unlike the many youngsters here, Utsusemi was an experienced woman. Married, which probably was to some dismay for the Mamma Miya, but a breath of fresh air in many ways. Not only because she seemed to have an amazing way with words as she spoke, in addition to clever wit that gave quite many entertaining barbs about certain artistic choices these days. And when she had a quiet moment, the two women chatted about some of the more shocking news of the Empire. Both agreed that it was absolutely horrible what happened to the Kitsu Tombs, and Utsusemi managed to drop some juicy bits to the Miya matron about how such a thing could have been done... --- D0 EVENT. #17. Play the sweet game of tease. Artisan: Poetry. 1 Free Raise from Social Position. +1k1 Void. 5 raises. TN 40: 10d10o10k6 54 Overshoot by 1 increment (-1). Total: 7 - 1 x 2 = 12 VIP D0 EVENT. #9. Demonstrate that you can trade barbs with sass. Games: Sadane. 1 Free Raise from KA1. 1 Free Raise from Social Position. +1k1 Void. 3 raises. TN 30: 6d10o10k5 48 Overshoot by 1 increment (-1). Total: 6 - 1 x 2 = 10 VIP D0 EVENT. #23. How exactly one can explode Kitsu Tombs?! Craft: Explosives. 1 Free Raise from Social Position. +1k1 Void. 2 raises. TN 25: 7d10o10k5 40 Overshoot by 1 increment (-1). Total: 4 - 1 x 3 = 9 VIP 14 Talk Points 12 + 10 + 9 + 3 (Glory) = 34 VIP! |
Author: | Doji Koharu [ Thu Oct 12, 2017 10:36 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Not wanting to refuse the invite, though not really keen on going, Koharu resigned herself to participating. It would be nice to socialise she told herself. However, by the end of it the most fun she'd experienced had actually involved politely trading barbs with an Ikoma, as well as listening in and gently participating in a quiet girls conversation. The topic? Pillow books that are popular in the Capital. As for socialising in general, well... when the Matchmaker had walked nearby she had tried to slip in to a safe bit of insubstantial chatter. It had failed. Those nearby weren't really interested and she'd been left isolated for a few moments. Oh well, at least it had been in passing. After that she'd found the pillow book ladies. That had been something. Nonetheless, as soon as she could politely excuse herself she did! ----- OOC critique: Hated this event. Needlessly complicated. Too many exceptions to normal rules. Difficult to track; I had to put together a spreadsheet. This event felt like work. Courtier: Fail and Fail = -1 TP, minor breach of etiquette Games: Sadane: 7, success - 4 for going over = 3 TP, 6 VIPs Artisan: Creative writing: success = 3TP, 6 VIPs 5 Talk Points, 19 VIPs |
Author: | Gusai Susumu [ Thu Oct 12, 2017 11:32 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
This was going to be tricky. While the first subject thrusted upon him was on a fairly boring matter as far as he was concerned, he managed not to squash his interlocutor's pueril assesments but correct them in an acceptable manner. Sailing, however, now that was his subject! The energy in his voice was clear and he spoke with great eloquence about the capacity of the Great Ships of the imperial navy. He realised a little later that he might have monopolised too much of the conversation The last subject was tricky...but managed to highlight the finesse of the Dragon troops in using the Lion's overreach in the Phoenix's lands against them Calculate this year's harvest quotas: Commerce. 1 cr TN 20: 23 2 talk points Analyse the technicalities of recent technological advancements: Sailing, void, 3 FR, 2 CR. tn 25 luck re-roll 37 6-1=5 talk points Penetrate strategies and outcomes of this year's wars. Battle (Mass Battle), void, 2 FR, 1 CR TN 20: 5d10o10k3 26 4 talk points Total: 2+5+4= 11 TP 4+10+8+(7) VIP =29 VIP |
Author: | Doji Haruka [ Fri Oct 13, 2017 8:08 am ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Roll 1: The Tsuruko Debacle!! - 4 Called Raises. Overshot by 2 (-2). 5-2=3 Talk Points. x3 for Fascinating! for 9 VIPs. Roll 2: Un-amazing Claims! - 3 Called Raises. 4 Talk Points. 4 VIPs. Roll 3: Polite Crane! - 3 Called Raises. 4 Talk Points. 4 VIPs. 11 Talk Points. 19 VIPs. |
Author: | Muhaki Zabieru [ Fri Oct 13, 2017 12:01 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Roll #1: Topic 13 - 45 Roll #2: Topic 19 - 52 Roll #3: Topic 24 - 31 Talk Points: 14 - 4 = 10 points 28 VIP |
Author: | Suzume Rokuro [ Fri Oct 13, 2017 5:20 pm ] |
Post subject: | Re: The Matchmaker's Garden Party [LA0, Event] |
Though he was pre-occupied with his preparations, Rokuro made time to stop by. He'd been told it was important, so socialization was performed. Sometimes duty was easy, and sometimes, it was complicated and fraught with small talk. The residents of the party were about to find out what happened when they opened themselves up to the small talk of a knowledgable sparrow. Soon, the hapless souls caught by his lectures found themselves abandoned as the conversation slowly shifted away, leaving a small circle of hapless courtiers to learn the finer details of irrigation, bookkeeping, legal precedents, opium's impact on local communities, and taoist interpretations of modern religious trends. It was... something. Perhaps too much, really. ---- First Topic: #15, Commerce/awareness, TN 15, 1 called raise: TN 20: 47 https://orokos.com/roll/558073 (I see Orokos trolling has not abated): End result, 0 talk points. Second Topic: #24, Lore(law)/Awareness, TN 15: 29 https://orokos.com/roll/558078 (Orokos continues to win) 0 talk points Third Topic: #27 Lore theology/Awareness, Tn15-5(fr spent) 3 free raises: 8 https://orokos.com/roll/558080 (Orokos is winning it all) I have no idea. Possibly in the negatives for failing with free raises? |
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