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 Post subject: Description
PostPosted: Sun Oct 29, 2017 12:47 pm 
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Joined: Sun Oct 02, 2016 2:58 am
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The waters around Kameyama are quite varied. The south is a busy waterway connecting both ports, the descent from the shore into the undersea shelf is gradual and predictable, and unless a vessel gets too close to the shores the risk of running aground or bruising the keel on a rock or a coral reef are minimal. They are also relatively well-mapped by the locals.

To the east and to the west two ports occupy two natural harbours. The shores are still quite gentle in ascension, though the hillsides before the climb of Mount Kappa begin right off them.

The northern waters, facing sharp, perpendicular cliffs, are treacherous and deadly. Dotted with razor sharp submerged rocks, they can easily trap a vessel in a strong tide that would maul it into destruction against the cliffside. If it weren't enough the era is doused in thick mists for most of the day, for whatever reason receding further north just for an hour or two in the afternoon, but never disappearing. Shapes of land features can be spotted in the mist, blurred and indistinct. Few can truly tell whether they are real or a hallucination as the locals avoid them. To the best of common knowledge those who go there do not return, and the debris cast on the rocks of the island may be telling the tale of their fate.



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 Post subject: Re: Description
PostPosted: Mon Nov 06, 2017 9:56 pm 
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Mechanics of sailing North

To cross the shipwrecking area requires undertaking an Exploration action and a Cooperative Roll of Intelligence/Sailing vs. TN50 between the Captain and the First Mate. Way of the Land for Kameyama Jima of the leader of the roll and Seasoned Sailors (as an alternative to their normal use) on the ship feature provide a FR each. For each full increment of 5 the roll fails the ship loses 1 point of Capacity that is understood as damage to the hull (so Cook cannot prevent it) but can still sail in either direction - toward the safer shores or into the mist - if the impact doesn't sink it. If more than one ship sails, the one who has succeeded the roll may convey a FR on the next one which hasn't rolled yet.

Preceding Repair actions have no effect, but Repairs can be undertaken immediately after sustaining damage by applying Repair via normal actions or Shipwrights.

Other conditional FRs to the roll may be awarded depending on the composition of the sailing team...



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