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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 4:30 am 
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Seeing as the Daily Event only seems to refer to the Explorers...

What about the Unicorn (or PCs like the Tortoise who already have places to stay, I think?)?

Do they get to make rolls to have a spiffy abode as well? It's hardly fair to leave out other players from the potential fun such places bring.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 4:32 am 
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Yes. The event is available to all. They should just adjust fluff as 'seeking a better home' or something. They can get a loan for it too from their relevant authorities too.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 6:34 am 
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Before I start rolling this event, I just want to make sure who the debt will be to.

The imperial explorers?

Jama?

Someone else?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 7:07 am 
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Explorers as the corps. It comes from institutional budget.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 7:32 am 
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For my Colonial Abode:

If i want to stay in the Rokugani/Tortoise part of the island I also suffer a penalty to my social TNs for not knowing other languages in the Phase #1. Find your Abode! B. The tip of your tongue is your guide Awareness/Courtier roll?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 8:04 am 
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How difficult is it to move between east port and west port?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 8:22 am 
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Seppun Hinami wrote:
For my Colonial Abode:

If i want to stay in the Rokugani/Tortoise part of the island I also suffer a penalty to my social TNs for not knowing other languages in the Phase #1. Find your Abode! B. The tip of your tongue is your guide Awareness/Courtier roll?


Not all West Port. The sufficiently Rokugani loci are in the Hillside: the Winehouse, the Mill, Jitaku no Kyomei. The governess speaks broken Rokugani as well, she simply doesn't like it, so it can be enforced in Floral Estates too. Like I said elsewhere, I am fine with players coming up with ideas for locations. If they get GM stamp they'll have their forums and can be targeted for homes.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 8:25 am 
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Agasha Utsusemi wrote:
How difficult is it to move between east port and west port?


You can catch a transit small boat for a piece of silver at any light hours or take a long walk along the beach that eats up your all off-screen activities for the slot. Going via jungles or the Misty Road is an invitation for adventure.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 9:02 am 
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If you are required to call a raise for Phase 2 because of a disadvantage, do you get the -1 to CRIB for failing the roll with a called raise?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 9:06 am 
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Does sailing count as a craft skill for Phase 2: Option C. I see what you need and I will contribute?

I should of asked this with the last question >.>



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 9:09 am 
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Matsu Yasuhiro wrote:
If you are required to call a raise for Phase 2 because of a disadvantage, do you get the -1 to CRIB for failing the roll with a called raise?


Sadly yes.

Matsu Yasuhiro wrote:
Does sailing count as a craft skill for Phase 2: Option C. I see what you need and I will contribute?

I should of asked this with the last question >.>


It could be, depending on where you want your crib. Sailing is also about ropes. Be creative. :)



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 10:55 am 
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Kannon wrote:
Agasha Utsusemi wrote:
How difficult is it to move between east port and west port?


You can catch a transit small boat for a piece of silver at any light hours or take a long walk along the beach that eats up your all off-screen activities for the slot. Going via jungles or the Misty Road is an invitation for adventure.


Is travel time from one of the Ports to the south beaches or northern cliffs the same?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 11:12 am 
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Yup. Though to Northern Cliffs boats don't go in mornings and evenings. And it is also maybe an hour by foot that can be covered off-screen.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 2:25 pm 
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Who should I talk to if I want the Walrus to be able to explore?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 2:33 pm 
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Gusai Susumu wrote:
Who should I talk to if I want the Walrus to be able to explore?


Look at Sui's list up this thread.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 3:21 pm 
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1. I assume the Tension penalties for foreigners for both social/commerce TNs and money costs apply to "My Colonial Abode"?
2. Is it OK to use Craft: Cartography or Craft: Sailing to decorate my CRIB with nautical charts or knotwork in Phase 4?
3. Is it reasonably practical to get quarters in the "Militia Headquarters"? They are described as singing military men so I thought it might be fitting. :)



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 3:49 pm 
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1. They should but many people rolled without them and I didn't mention them in the event proper, so won't make it miserable for us all and go back at it. It would change a nice event into an ordeal. So let's forego them this time. They still apply to Tension and other stuff.

2. If it allows craft, it is okay :)

3. I won't torpedo the idea. They are relaxed lot. XD



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 4:40 pm 
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"Phase #1. Find your Abode! This can be done in following ways, each tried only once per timeslot." - does that mean you can try each of the different ways once in a timeslot until you reach a positive result, or that any attempt whatsoever costs a timeslot?



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 4:42 pm 
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The latter.



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 Post subject: Re: GM Helpdesk
PostPosted: Thu Nov 02, 2017 4:45 pm 
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Additional question, is Letter of Authorization any help in paying for the place?



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