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 Post subject: Storm Watch - MoAS Ship Summaries
PostPosted: Thu Oct 26, 2017 4:46 pm 
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Amaterasu's Grace
SoS: Ship 8, People 10, Self 2, Possessions 3, Jama 1, Yajinden 2, Tsugiko 1
Total: 27

Muhaki Zabieru (Ship 2, People 4, Self 2, Possessions 3)
Miya Edogawa (Ship 2, Jama 1, Yajinden 2)
Doji Haruka (Ship 2, Tsugiko 1)
Shosuro Anzai (Ship 2, People 5)
Kakita Otsuka (Inactive)

Additional Crew/Passengers
Hantei Jama (Saved with 1 Raise)
Asahina Yajinden (Saved with 1 Raise)
Doji Tsugiko (Saved with 1 Raise)
Shiba Suru
Quick Lopez
Cook
Boatswain
Surgeon
Shipwrights
Seasoned Sailors
Warriors
Teppodoka

Kunshu Maru
Ship 8, People 8, Self 9, Possessions 7
Total: 32

Kitsu Keiji (Ship 3, People 1, Self 2, Possessions 1)
Muhaki Berena (People 5, Self 2, Possessions 1)
Agasha Utsusemi (Ship 1, People 1, Self 2, Possessions 2)
Mirumoto Kenzo (Ship 1, Self 2, Possessions 2)
Hida Ringo (Ship 3, People 1, Self 1, Possessions 1)

Additional Crew/Passengers
Seasoned Sailors
Boatswain
Cook
Shipwrights
Teppodoka
Misc monks and artisans for new temples

Yamato Maru
SoS: Ship 9, People 10, Self 3, Possessions 1
Total: 23

Suzume Rokuro (Ship 2, Self 2)
Yogo Akarei no Tansaku (Ship 2, People 2, Self 1)
Shiba Isamu (Ship 1)
Seppun Hikari (Possessions 1)

Additional Crew/Passengers
Agasha Sanjuro (Ship 4, People 8)
Priest
Cook
Shipwrights
Warriors
Teppodoka
Isamu's squad

Ashitae Maru
SoS: Ship 9, People 5, Self 3, Possessions 4
Total: 21

Miya Suihime (Ship 1, Self 1, Possessions 1)
Matsu Yasuhiro (Ship 1, People 2, Self 1)
Moshi Takuma (Inactive)
Gusai Wataru (Ship 4, People 3)
Seppun Hinami (Ship 3, Self 1, Possessions 3)

Additional Crew/Passengers
Warriors
Priest
Shipwrights
Cook
Teppodoka
Supply train for the Teppodoka
Takuma's Archery Squad

Stingray
SoS: Ship 8, People 5, Self 3, Possessions 1
Total: 17

Asahina Tori (Ship 5, People 3, Self 3, Possessions 1)
Heichi Isao (Inactive)
Miya Eri (Inactive)
Kitsu Yuki
Muhaki Ran (Ship 3, People 2)

Additional Crew/Passengers
Priest
Shipwrights
Warriors
Cook
Seasoned Sailors

Walrus
SoS: Ship 11, People 8, Self 3, Possessions 9, Sakia 1)
Total: 32

Gusai Susumu (Ship 5, People 2, Self 1, Possessions 4)
Kakita Kaiya (Ship 4, People 5, Sakai 1)
Ichiro Kajima (Ship 2, Self 1, Possessions 2)
Kaiu Kuuru (People 1, Self 1, Possessions 3)
Bayushi Mishizu (Inactive)

Additional Crew/Passengers
Sakia (Saved with 1 Raise)
Warriors
Cook
Surgeon
Seasoned Sailors
Navigator
Shipwrights


Last edited by Miya Edogawa on Sat Oct 28, 2017 9:15 pm, edited 9 times in total.


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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Thu Oct 26, 2017 5:02 pm 
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That's a lot of people going overboard



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Thu Oct 26, 2017 5:08 pm 
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Rokuro has GD, so 2 SOS for himself by default.

Other 2 are into the ship.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Thu Oct 26, 2017 5:11 pm 
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Updated that.

Your heart will go on.

Edit: Also updated Keiji's points and Kaiya's.

Updated through Susumu.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 8:14 am 
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Thanks for the update Edogawa.

Where does it say who went overboard?



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 8:23 am 
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Prior to the event? Here.

Also, really hope the points required are lower for those of us who lost 40% of our PC crew members... >.>



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 11:22 am 
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I think we have more then 10 points :P



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 11:37 am 
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Asahina Tori wrote:
Prior to the event? Here.

Also, really hope the points required are lower for those of us who lost 40% of our PC crew members... >.>


Would rather seem them ghosted but it is what it is



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 2:58 pm 
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I think people are really not getting the spirit of the event.

There isn't any 'value' a ship has to reach.

It's just a case of 'how much does your character care about each of these things?"

I think people are vastly overthinking this and worrying about losing, which... I just don't think applies here.

Yes, we may lose items, or get disadvantages, or even have RP situations to iron out, but that's what makes a game interesting.

This is why I initially didn't post my SOS at all, because the entire event isn't about reaching some hidden score, as far as Kannon has described it. So it DOESN'T MATTER WHAT THE BOAT SCORE IS.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:07 pm 
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Agreed. The numbers will be reflected in repairs and recovery time. Everything else may create interesting opportunities.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:24 pm 
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Suzume Rokuro wrote:
I think people are really not getting the spirit of the event.

There isn't any 'value' a ship has to reach.

It's just a case of 'how much does your character care about each of these things?"

I think people are vastly overthinking this and worrying about losing, which... I just don't think applies here.

Yes, we may lose items, or get disadvantages, or even have RP situations to iron out, but that's what makes a game interesting.

This is why I initially didn't post my SOS at all, because the entire event isn't about reaching some hidden score, as far as Kannon has described it. So it DOESN'T MATTER WHAT THE BOAT SCORE IS.


There is a hidden number to reach.

If it does not matter then why NPCs should roll? Putting that problem aside, it might not be important to you but it might be for others for various reasons.

Let's be mindful that we all have different ways to play the game and that there is no 'right' way to do so.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:32 pm 
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Susumu has the right way of it - there is a target to reach, secret or not, and not everyone plays like you do.

Each ship and player should have allowed to approach an event on an equal footing before rolls. By taking away characters for inactivity then granting one ship a NPC to roll for them, that hasn't been honoured.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:38 pm 
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The NPC rolled because he was there as a 'crew member'.

I honestly don't mind if he doesn't get to roll.

And there is a difference between different ways to play and hounding the GM mercilessly over something they can't control (player activity). I'm certain Kannon isn't going to delete characters and ships for the crime of 'rolling poorly' or 'having less active players.'

My ship rolled so badly that, if there is a 'loser' it by all rights will be mine and my crew, but you know what, that's fine. That's luck, that's how it goes. If the NPC bothers people, by all means, remove the NPC rolls. I don't mind, but I do mind people constantly getting after Kannon about things being unfair when it really isn't Kannon's fault that people were inactive, wouldn't choose a ship, whatever. I've been on the GM side of things and sometimes it's a lose/lose, and I think we should have some faith that it isn't Kannon's goal to ruin the game for everyone.

If you guys felt I shouldn't have the NPC on my ship able to roll, maybe ask me to talk to Kannon about it, I'd be happy to ask for the NPC to not roll here.

The point is, for an event that's 'secret SOS targets' people immediately began broadcasting what they were doing and trying to win it, when the intent was very much a 'decide what your character cares about'.

I don't complain about players trying to win events with actual stated victory conditions, but something like this, which could have been a really neat event, is now kind of ruined by everyone gaming up points to try and meet a quota that quite likely doesn't exist. Why roll? So players can put a limited number of rolls toward the things they care about, and make a value call. The outcome will likely be based on how much each thing gets, rather than meeting a hidden target; so things with a lot of support (relative to the ship pool) would be more saved than things disregarded.

That's how I interpreted it, I could be wrong, but either way, it's better to assume that the GM is trying to make something fun and interesting, rather than trying to screw over any ship in particular. By all means, I don't mind having Sanjuro not roll, if it makes people feel better. I think people are assuming this is a binary win/lose event when I don't see it being presented as one, and I think that is leading people to be more hostile/negative about it than they should, which I think hurts the enjoyment of both GM and the players themselves.

That's just my gut feeling, but I wish people would remember that the GM team are people too, and are honestly trying their best to have a fun game for the players. The goal isn't to 'beat us' because they could do that just by saying we all drown.

EDIT: And I still have yet to see Kannon say, anywhere, that there is a secret target number to reach.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:47 pm 
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Quote:
Results:
Sum up your SOS in categories, and we'll see!


That says there is a target. So does

Quote:
All SOS targets are hidden


The fact of the matter is yes, you've had terrible rolls, but you still was able to approach the event on an even footing with a full crew. Other crews have not been able to, and that's where the issue lies. The inactive players shouldn't have been included, and neither should NPCs. Why is your NPC different to the ones on other ships - Jama etc?

He isn't.

The event includes things that we the players have invested in with earned points, including roles and positions that cost VIP. Some of these were even invested into players that are now inactive I believe? So these are straight lost points. That does matter to some of us.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 3:51 pm 
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Well, he was only added to my crew because my crew was smaller.

But as I said, I don't mind if he doesn't roll.

If I get shipwrecked and lose all my duty points and gain crippling disadvantages... that'll suck, but I can't control other player activity, my dice, or anything else, and Kannon can't either.

So I think if the issue is Sanjuro rolling, just politely ask for him not to get to roll -- and I think Kannon and I both are willing to oblige. I can't help the inactive players, I just can't control that. Nobody can but those players themselves.

I just don't think accusing Kannon of being unfair helps anyone want to resolve this in a productive way.

I also have duty points, lots of koku (which cost exp) and skills invested in the ship/character which could get flushed down the toilet, but that's part of playing PbP games... You could lose it all because a character dies to stray arrow, that shit happens. I understand feeling like it's a difficult situation, but I do think extending some grace to the intentions of Kannon wouldn't hurt to keep things civil.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 4:00 pm 
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Ways around this has already been suggested. More than once in fact. The return has been passive-aggressive, so trying to redirect blame also doesn't help the issue.

There is a difference between dice hating on someone and this situation now (which has also been pointed out already).

Edit: I'm pretty sure we're going round in circles at this point, and should likely stop now - agree to disagree on this.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 4:12 pm 
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*puts on the adult-hat*

Some people need to take a chill pill here.

Now, I will start of by saying I have given Kannon a share of my criticism and frustrations in private previously in this game, over issues I felt were detrimental to the game as a whole rather than merely going by my gut-feeling of "this is unfair". And some of that criticism, it seems to me, have been taken to heart.

However, certain players really need to stop it with the bitchy attitude both here and on Discord simply because things are not going the way they want it to go.

GMing is hard work. It's harder work on PbP because you have quickly tripled or quadrupled the number of players you usually have in a tabletop game. It's extra hard work when you are pulling the load mostly by yourself. Being a GM is making calls and decisions on the fly that may or may not be popular.

As I said at the end of The Wall, I want players to think long and hard on how they approach GMs, both in the open forum and in private. Criticism is fine, but it needs to be constructive, otherwise all we're seeing is a bunch of whining that makes us just want to drop all the hard work we've put in.

The NPC that rolled was added to the Yamato crew because they were fewer than others, but was also the crew that was lacking the absolute most in mechanical suitability to being the crew of a ship (Kannon can correct me here if I am wrong, but this was my impression), so this was not something done because of dice-hate. This decision was made before we knew the status of players who are now inactive (and some who have just been swamped with real life). The Stingray might be the ship that has been hit the hardest with drops and inactivity, but I've yet to see any members of that team complain to the same amount as some others have.

I am in full agreement with Rokuro in that this seemed to be an Event more geared towards challenging the PC's mentality and values, rather than like the two previous ones at sea which were decidedly team-efforts, and in terms of possibilities, this might be my favorite event so far this game, despite my character not being strongly suited for it at all.

So I think that people need to take a breather here, and let whatever happens, happen. With or without the NPC roll, I don't think any of the other ships are at risk at all, regardless of whatever the secret target number might be. This isn't really an issue of things being unfair really, because it's not a competition. So I honestly don't see why some are getting way more riled up over this than called for.

While I'm not a fan of passive-aggressive myself, I would tell you to look at your own tone and consider why it warranted a passive-aggressive response. You have suggestions? Great, I as a player and a member of a community will listen to ideas and suggestions if it can be presented constructively instead of complaining repeatedly about all sorts of things.


And with that rant over, I will now take off my adult-hat, have a beer and a fucking nap.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 4:17 pm 
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'Polite' and 'measured' would be another term for the response from the GM for something that has been rather hostile. It's fairly obvious that she was attempting to accommodate players who may or may not have come back at the moment when these things were decided. We'd all be surprised if we had a down week and then returned to the game to find we had been deleted from existence. Their choice to not come back was not anything she had direct control over. Sanjuro filling a spot was once again an attempt to accommodate for players.

It's possible to see these things as a mistake, perhaps in hindsight they can be considered so... but I tend to respect and appreciate when GMs try to accommodate for players while still providing challenges for them to overcome. The suggestion made by Keiji is helpful (it has its own set of complications; like are Duty Points something that can purchase Advantages which usually cost XP? Something that could be argued for either way.), but continually pointing the finger back at someone who is trying to be helpful and contemplate the best way to move forward hasn't been particularly 'helpful' in my opinion. We can continue to discuss the best way forward. But it's helpful if we all see each other, as Rokuro said, as humans who are here to try and have a good time. Heaping stress on an already stressful position (GM) rarely makes 'having a good time' possible.

Seeing Faily's post... I'll just say I'm in agreement with the vast majority of what she wrote.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 4:36 pm 
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For all intents and purposes, the event is done. Once the results are revealed, we'll have a true idea of the goals and consequences. Until then, its difficult to say what is fair and unfair. This is all speculation.

While I am certain there are hard numbers that serve as guidelines of losses and gains. Some of it will be based on individual performance and decisions. A certain number of Ship points was likely necessary for each ship to survive and to preserve certain Duty point. People points would help with other Duty features, NPCs and possibly Advantages or other PCs. Personal and Possession points preserve Advantages/avoid Disadvantages.

But, many of the events of this game and the previous game have been intended to create and inspire opportunities for character development. It will be rough for some people, but I think that will largely be based on individual actions.



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 Post subject: Re: Storm Watch - MoAS Ship Summaries
PostPosted: Fri Oct 27, 2017 7:03 pm 
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Kajima's updated.

And, Kuuru.



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