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 Post subject: General Guidelines
PostPosted: Tue Sep 19, 2017 12:52 am 
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Joined: Sun Oct 02, 2016 2:58 am
Posts: 3783
Please ask a GM if you have any questions, especially if they are not addressed below.

1. New characters may begin the game with 110XP, plus up to 10XP worth of disadvantages. In addition, players can choose either to have additional 20XP invested in Advantages that do not directly increase dice pools, or have their XP gains throughout the game doubled. Returning characters receive no additional XP, nor can they choose to have their XP doubled.

2. Disadvantages past 10XP will not award XP back. E.g. If you take 12XP worth of disadvantages you will only receive 10XP back to spend on your character. However, the GM may choose to award you XP above the limit for a Disadvantage you acquire during the game.

3. Character slots per Clan or Faction will not be limited for this game.

4. Characters may not exceed a starting Status of 4.0 at character creation. Their status may go up above it during the game, however.

5. Several Clans and Families differ from those listed in the L5R 4e Core book as this game is set during the Iron Hearts period. Please read the relevant information in this forum in the Almanac. Please familiarise with additional/altered/modified mechanics and Rulings.

6. You may not possess Shadowlands Powers during character creation. You may not begin play with 1 Rank of Shadowlands Taint or more.

7. Characters may not exceed a starting Honour of 8.5 at character creation.

8. Characters may not exceed a starting Glory of 4.0 or Infamy of 2.0 at character creation.

9. The mechanics for Ancestors and Honour Rolls will not be used in this game.

10. Don't make assumptions about how/why your character is joining the First Voyage. Or, in case of the Unicorn and some Tortoise, the game in general. Discuss it with GMs.

11. Human characters only please. No Goju or Lost.

12. Characters may not start the game with forbidden skills (e.g. Craft: Explosives) without the relevant advantage to earn them and sufficient background justification (e.g. Being a Kolat and purchasing Lore: Kolat or being a witch hunter or Jade Magistrate and having ranks of Lore: Maho). They may be purchased during play normally with sufficient justification. Crab Clan characters may purchase ranks of Lore: Shadowlands during character creation with minimal justification.

13. Characters used in this game may be reprised in future ones. It is in fact encouraged.

14. You can ask for help, ideas and clarification. :D You are welcome to discuss how advantages, disadvantages, background and NPC connections will work with the GMs as part of character creation. The GMs wish to be helpful, so do ask questions and make queries please.

Application Process
When we begin accepting character submissions, send the completed character sheet and background, 20 questions (optional) and post it in your PF. You can only obtain a PF if your forum handle is the character's name. Ask the GM to change it if it is different. Once we have looked over your character and approved it, you'll get the information that you're good to go. A more protracted version in which the PF is used to discuss the concept with the GMs is also acceptable, and it may begin before formal acceptance of character submissions.

Signatures
It is important that everyone has a signature. Your signatures should include your character's Status, Glory/Infamy and perceived Honour. You must also include any obvious Advantages or Disadvantages that you possess (For example, Blind, Disturbing Countenance, or Dangerous Beauty) as well as the Clan to which you belong. You don't have to use the direct names of those mechanical effects as long as the words you use reflect it for other players. Finally, you should keep a list of what items your character keeps on their person most often.

This list is subject to change. If it occurs, there'll be a notification.



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