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 Post subject: Time Lapse: Days 0 to 2 in Dragon's Guard
PostPosted: Thu Oct 05, 2017 12:36 am 
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Joined: Sun Oct 02, 2016 2:58 am
Posts: 3783
For this game it'd be beneficial to adopt a more dynamic time lapse, adaptable to the circumstances. Sandbox experience, module-like explorative escapades and longer sea voyages require different pacings. There are also downtime intermissions of various length planned. This way the game will have a chance to have several focal points rather than just one, and could extend over a longer stretch of in-game time without becoming tedious or glaringly unrealistic in real terms.

However, your remaining time in Dragon's Guard City will be paced as follows. The characters currently staying on Kameyama Jima will have a diffferent mode of role-playing (an adventure module).

Day Ratio & Sessions
The Days 0, 1 and 2 will constitute a session. Day changes will be occurring every 3 RL days.

4 XP will be awarded at the end of D2.

Time slots

Below are the time slots that will be used for the session. Please include the time slot in the thread subject to show when the thread takes place. These can be abbreviated - Early Morning can be represented as EM.

E.g. Tiger Shrimp Ate My Lucky Cricket! [LM2]

The following are the only time slots that may be used each day. You may only appear in one thread per time slot per day unless this is waived by GM permission due to unusual circumstances (like the Garden Party on D0). The players can make as many concurrent threads in one forum without problem since places in Dragon's Guard are defined as district-sized. You are still encouraged to denote the specific place occupied in the thread name or description.

    • Early Morning (5 AM - 8 AM) EM
    • Late Morning (8 AM - 11 AM) LM
    • Early Afternoon (11 AM - 2 PM) EA
    • Late Afternoon (2 PM - 5 PM) LA
    • Early Evening (5 PM - 8 PM) EE
    • Late Evening (8 PM - 11 PM) LE
    • Early Night (11 PM - 2 AM) EN
    • Late Night (2 AM - 5 AM) LN

It means that you have up to 8 slots at your per day.


For this session we assume 6 hours is enough to be rested with full benefits of avoiding Fatigue and restoring Void Points and Spell Slots. But it can be partially done summarily i.e. a nap in the afternoon, then crashing for some of the dark hours and then part of the morning gets you rested. Because of sizeable timeslots it can happen as one of the off-screen activities, with threads being just focal moments of lengthier periods of time (see below).

Yes, it means you can almost get rid of micromanaging sleep altogether by limiting it to one dedicated slot per day, with a small cost to it - one Stamina Trait Roll a day vs. TN15. Passed, you're not tired with the amount of sleep you got between activities and can use all your timeslots without penalties. Failed, you feel tired after all by the end of the day and either crash for two time slots or suffer the usual penalties. Touch of Yume-do gives you a FR to that roll. Cursed by Yume-do disables the possibility of that roll, you must crash for two consecutive timeslots no matter what or you're tired.

In the end, it comes down to your playstyle. If you prefer to schedule regular sleeping, you still can. If you're ever short on slots and curse whenever you have to set a sleeping sequence right when stuff happens, this way around may be just for you.

Closed threads

By default, all threads are open for anyone to join. You are welcome to make closed threads in locations, but only where it makes sense to do so. Ask GM in case of doubt. During Pregame, however, too many Closed threads are discouraged.

Oh my! Chappy-kun, you dog! [LE1, Nari's Resting Place, Closed]

On-screen and off-screen

Each slot is roughly 3 hours by our standards, and it's obvious that not all of this time is eaten up by a single conversation in a thread. Hence there can be off-screen activities conducted legitimately in the same time slot you have an on-screen thread. For this session, all activities in a given time slot have to happen at the same district-size location.

For off-screen you can have:

  • One event-related activity (if an event allows doing some rolls/actions off-screen)
  • Up to two non-event related activities that are considered consuming time counted in half an hour or less. It means you can have Tea Ceremony and Meditation in the same time slot and off-screen, but each just once per slot. Other off-screen activities of that kind would involve taking a nap, doing personal grooming, going to purchase things in the market, writing letters, walking from one corner of the city to another, reading a small ship for a cruise, creating a simple artwork or a useful item, having a meal. More complicated activities (like erecting a structure) will still require dedicating full slots, and sometimes many of them.

Those who do a lot of off-screen activities like artisans and craftsmen may want to keep track of them in PF, and Void Recyclers actually should, though the solution is meant to accommodate all the things you want done in the background to give way to less constrained role-playing and cut on micromanagement of slots.

Head GM ✿ Floating Lotus ✿ Gunslinger ✿ Merciful ✿ Experienced 2
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