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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 11:57 am 
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It does defeat the spirit of the event though, and reduces moral choices to statistics pumping by means of a player who should be making his own calls. If you want to game what is a setup for formative role-playing and that player agrees, it's your choice.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 12:01 pm 
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You need to stop passive-aggressively attacking players for trying to make the most out of a situation we did not pick (inactive players dumped on boats).

The Stingray has a 40/60% dropout. They have TWO players rolling. And yet another ship where all 4 players rolled gets a NPC assisting them.

I've got a 20% drop.

Walrus has 40%

How is it fair that one ship can have NPC help and nobody else gets GM help? Just do the same choices for the ghosted pcs as you justified for the NPCZ



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 12:02 pm 
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If you tell us that there will no negative ramifications for missing players or active player not be able to roll then I don't mind him not rolling.

But if there are then does'nt that cripple us unfairly?



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 12:10 pm 
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I won't kill player characters via this event. I won't sink boats via this event. There might be material setbacks based on individual choices, less so on team score.

Quote:
All SOS targets are hidden; this is a challenge for morality and playing to character mental make-up and gut feelings during a moment of trial, far less so an exercise in planning. The players are encouraged to compose cinematic scenes when they role-play this event.


If this is a kind of event experience you don't cherish because of setbacks RL player absences impose I will bear it in mind and this event format and purpose won't be repeated.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 12:26 pm 
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Then that makes ghosted characters even more important when a NPC can do a huge roll to save the people



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 12:54 pm 
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PCs won't be ghosted by the GMs for the Mother of All Storms event. They can be ghosted by other PCs from their crew upon agreeing to be ghosted, best signified by sharing their sheet with those who ghost.

This is also probably the last global event when one-size-fit-all approach is applied to all vessels.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:03 pm 
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Very unfair on ships like the stingray, but if that's the decision...

What about the NPC?



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:08 pm 
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Suihime, I understand your frustrations, but please, calm down.

I admit, I'm a little frustrated, too, but I trust Kannon, and I'm here so we can all play together and have fun. Could we please see how things turn out?



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:13 pm 
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Which ones? I don't plan to roll for Jama, Tsugiko, Suru or Yajinden. No more NPC rolling for the event. Like I mentioned before, if Sanjuro's rolls are perceived as a gross violation of fairness by captains of those boats which deem themselves to be at a disadvantage because of the above (mostly Stingray, I suppose), I will delete them and leave Yamato where it is without them.

And thank you, Tori, for showing some confidence in my ability to cook up a good story for you via this particular event despite setbacks imposed by unequal distribution of capabilities outside of my control.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:20 pm 
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Yes, it is a violation of fairness. But, being that it's also unfair to remove the points for the Yamato because of something caused by you by how you have done assignments, I'll just shrug and move on.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:26 pm 
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Then i will woman up this failure of judgement of mine.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:45 pm 
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There was no fair way to do assignments, especially as it was not strictly Kannon's decision; many players signed onto various ships of their own accord, without regard for a larger picture or tactical distribution, while the playerbase itself was shifting due to dropouts and MIA players whose status was not quite known at the time. Sanjuro was one patch to an issue with that imperfection, but fact of the matter is, crew distribution was never going to be fair, could never be fair, and that's okay. We can go forward with that. That's kind of the nature of splitting a couple dozen people with skill sets developed completely independently of one another and splitting them six ways, then having some of that drop out; things get weird.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:55 pm 
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Many of the players that the issue was created from were not chosen and didn't join, but were added due to them not having 'officially' left the game. They shouldn't have been on, and the same situation for Sanjuro (a NPC that is on the ship that could roll if the inactives didn't come back) could have been offered easily



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:59 pm 
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Hindsight clarity and morning furniture quarterbacking aside, all we can do is move forward and make the best story out of the event that we can. So, let's do that.

For future fleet voyages, I'd recommend a "ghost" ship where afk, inactive or other characters in flux can be transferred to while allowing the remaining ships to shift and exchange crew members.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 1:59 pm 
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If I may humbly suggest an idea for handling the uneven allocation of active players:

* I think if the ship has paid duty points for a crew feature like "Crew: Boatswain", "Crew: Navigator", "Crew: Priest", etc., that ship should be entitled to have a character (whether PC or NPC) roll for skills that would be appropriate for the Boatswain, Navigator, Priest, etc. They paid the Duty Points, they should get some value from it.

* If a PC was appointed to one of those positions, someone on that crew should be able to ghost them for duties that are appropriate for that job.

* If no PC was appointed, maybe someone on that crew should be allowed to "ghost" an NPC with appropriate skills for that job. The NPC shouldn't be as good as a PC; maybe comparable to the Servant advantage (trait 2, skill 3).

Just an idea. Feel free to ignore it / modify it as you wish.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 2:01 pm 
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Kitsu Keiji wrote:
If I may humbly suggest an idea for handling the uneven allocation of active players:

* I think if the ship has paid duty points for a crew feature like "Crew: Boatswain", "Crew: Navigator", "Crew: Priest", etc., that ship should be entitled to have a character (whether PC or NPC) roll for skills that would be appropriate for the Boatswain, Navigator, Priest, etc. They paid the Duty Points, they should get some value from it.

* If a PC was appointed to one of those positions, someone on that crew should be able to ghost them for duties that are appropriate for that job.

* If no PC was appointed, maybe someone on that crew should be allowed to "ghost" an NPC with appropriate skills for that job. The NPC shouldn't be as good as a PC; maybe comparable to the Servant advantage (trait 2, skill 3).

Just an idea. Feel free to ignore it / modify it as you wish.


I love this idea



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 2:02 pm 
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This is a GM Helpdesk. I see less and less questions and more and more opinions and discussions. The discussion is relevant, but please continue elsewhere in the OOC. I can transfer posts later on as I am on the phone now.



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 Post subject: Re: GM Helpdesk
PostPosted: Fri Oct 27, 2017 2:20 pm 
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Done



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 Post subject: Re: GM Helpdesk
PostPosted: Sat Oct 28, 2017 6:26 pm 
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Re: the Tension! rules

Quote:
Rolling Tension! is not mandatory. If you want to skip this dynamics entirely, you can, though its results will still affect you. However, there are some small rewards associated with engaging in it. All your Tension! rolls give you the number of VIP and Points of Reputation (easing) or Notoriety (escalating) equal to their score, effective immediately. If you're hiding your actions, no Notoriety or Reputation is gained, but VIPs are acquired as above.


So effectively we gain Glory/Infamy (for Kameyama Jima) by doing Tension! ?

Quote:
Denizens of Kameyama Jima may participate in the mechanics ias normal, with that caveat that while they earn Tension! score, VIP, Reputation or Infamy as normal, the wider impact of their actions is blamed on the Explorers because the local communities are keen to see their actions as provoked, legitimate or justified even if they are displeased with the results.


So denizens of Kameyama Jima also get the VIP, Reputation/Infamy as everyone else does, but if they escalate Tension! they don't get blamed for it?



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 Post subject: Re: GM Helpdesk
PostPosted: Sat Oct 28, 2017 6:32 pm 
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#1. By small increments. Reputation (aka gaijin Glory) if you ease, Notoriety (aka gaijin Infamy) if you escalate.

#2. It affects the score, but they don't bear wider and unquantified social consequences from their superiors/support groups. It may still anger Jama Gang.



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